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Welcome to the website homepage of Anarchy Productions, a mod-team that creates modifications for Crytek's "Crysis" and "Crysis Wars". The team is currently working upon a modification simply entitled as the "Assassination Mod" for Crysis, which places the player in a new non-linear campaign. More information on the modification can be found on our "Projects" page of this website, linked above.


Latest News

September Update





Our latest update, the September update, is below. The update contains content ranging from textured weapons to props, and to level design. The update was a direct copy-paste from our Crymod forum update, so some parts and references made in it by incorrect.

WIP - Weapons
Now moving onto the main content for this update, first up we have three weapons to present to you, all being updated weapons that were previously shown. These weapons include an updated AK101 (Now textured), the MGL140 (Now textured, plus partially rigged and animated), and lastly, an ingame render of our RPG7 that we have created. Please note all weapons are still work in progress.


Assault Rifle - AK101
First up we have our updated AK101 assault rifle, which has been textured by team member Midgard, our resident weapons unwrapper and texturer. The model was created by our weapons modeller, aku123. The first and second screenshots are renders from a 3rd-party program (Showing the dirty and clean texture versions of the weapon, respectively), and the third having been taken from inside of Crysis. Before the screenshots and directly below, is a small description of the weapon's real-life counterpart, which was taken from Wikipedia.

"Originally taken from Wikipedia.org
The AK-101 is an assault rifle of the Kalashnikov series. The AK-101 is designed for the world export market, using 5.56x45mm NATO cartridges, which is the standard of all NATO armies. The AK-101 is marketed at those looking for a weapon that combines the logistical compatibility and familiarity of the 5.56x45 NATO round with the legendary reliability of a Kalashnikov. It is designed with modern and composite materials, including plastics that reduce weight and improve accuracy.
"





Explosive Weapon - MGL140
Our MGL140 grenade launcher, modelled by aku123, has now been textured by Midgard. Below we have several screenshots, one a third-party render and the others having been taken ingame, showing both the static model and rigged/animated weapon, with the rigging/animating having been done by myself, callofduty511. A small selection of description text is below.

"Originally taken from Wikipedia.org
The MGL (Multiple Grenade Launcher) is a lightweight 40 mm semi-automatic, 6-shot grenade launcher developed and manufactured in South Africa by Milkor (Pty) Ltd. The MGL was demonstrated as a concept to the South African Defence Force in 1981. The operating principle was immediately accepted and subjected to a stringent qualification program. The MGL was then officially accepted into service with the SADF as the Y2. After its introduction in 1983, the MGL was gradually adopted by the armed forces and law enforcement organizations of over 30 countries; it has since proven its effectiveness in harsh environments ranging from rain forests to deserts.
"






Explosive Weapon - RPG7
And lastly, we have just one image of our previously shown RPG7 weapon, which shows the static model ingame. The model was created by team member aku123, textured by team texturer Midgard, and exported by myself. Yet again, a short piece of text describing the weapon is below.

"Originally taken from Wikipedia.org
The ruggedness, simplicity, low cost, and effectiveness of the RPG-7 have made it the most widely used anti-tank weapon in the world. Currently around 40 countries use the weapon, and it is manufactured in a number of variants by nine countries. It is also popular with irregular and guerrilla forces. The RPG has been used in almost all conflicts across all continents since the mid-1960s from the Vietnam War to the present day War in Afghanistan and Iraq War.
"





WIP - Props
The next section of items, this section, consists of several props that we have created. Props are, of course, an important part of any modification. The several props that we have here today consist of eight new props, as well as two updates on previously shown props. These props are of a signature wall in Chernobyl/Pripyat (With the prop itself being, obviously, for the Chernobyl/Pripyat level of the modification), untextured gas canisters, an updated concrete barrier, updated metal barrels, and lastly three vehicles, the Lada Samara, Moskvitch and ZIL 131. The first two are intended for the Chernobyl/Pripyat level, and the last as a general vehicle through the modification.


Chernobyl/Pripyat Wall
Firstly is the 3D recreation of a signature item in Chernobyl/Pripyat, which is this concrete wall. Both the model and texture for this prop for the Chernobyl/Pripyat level was created by team member Quillisia. This prop will make a great contribution for the Chernobyl/Pripyat level that is in development, which is featured below.




Concrete Barrier
The texture for our generic concrete barrier prop has been re-done to a higher standard by team member Quillisia, and the screenshots showing the latest texture for it can be found below.




Buildings
New, enter-able buildings will form an essential part of the modification, and team member am-design (Alternatively known as Andy69), our structural modeller, has been working on some buildings for the modification. The first building is a general building for the modification, for general use in any level of the mod, anywhere. The second is a hotel building for the Desert level. The texture for it is currently just a placeholder.





Moskvitch Vehicle
The streets of the Chernobyl/Pripyat level need to be filled, and some new Russian-themed vehicle props will be a perfect filler for level. Team member glenatron has modelled and textured the first vehicle, which is of a "Moskvitch". It currently only has one colour, however, more colour variations will be created when the "Lady Samara" that is shown below, is completed. The below screenshots showcase the completed vehicle ingame.




Lada Samara Vehicle
This is the second Russian-themed vehicle for the Chernobyl/Pripyat level, which is again being undertaken (Both model, and texture) by team member glenatron. The model currently stands completed, with the texture still being quite work in progress. The below render was taken in a 3rd-party program.




Barrels
After a recent decision that the generic barrel props for the modification lacked wear-and-tear, team member AciD_013 undertook the task of dirtying the barrels. His current progress on the updated textures is shown below. Also currently in development is the texturing of a lid for the barrel, which will then be used to create barrels with lids, with the current ones only being lidless.




ZIL 131 Vehicle
Currently being worked upon by team member Quillisia, this is a Russian truck for the modification. It was originally planned just for the Chernobyl/Pripyat level, but it will generally usable as a generic truck for each and every level of the modification. This truck is planned to be drivable, and not just a simple static prop. The following screenshots of it were taken from the viewport in Maya, and show the partially completed low-poly model, currently unoptimised.




Gas Canisters
With gas canisters being well-known explosive props in the gaming world, we decided to create two types of gas canisters for Crysis, which are shown in the two renders below. The models were created by team member aku123, and are currently untextured.




WIP - Particle Effects
Next up, we have some particle effects that team member and talented particle creator The Punisher (Alternatively known as Erazer), has created for us. In order to offer a largely new experience, both in regards to graphical elements and gameplay, we decided that several dozen of the existing particle effects would have to be replaced with new ones. Today, we have several explosion particle effects to present to you.


Explosion Particles
The below video shows several of the replacement explosion particle effects that The Punisher has created, greatly contributing to the new feel that we are aiming for with the modification.




Character Teaser/News
The character that was based upon a US marine is currently scheduled for a large re-model/re-texture job, but as a simple teaser image, here is the previous model rigged and ingame. As said, it is currently scheduled for a large re-model/re-texture job, so criticism on the previous model is not required.




WIP - Levels
Now for the last content section of our update, which consists of updates on the following levels: the Ice level, and the Chernobyl/Pripyat level. It currently consists mainly of a summary update, summarising some previously released media in the threads for the levels.


Chernobyl/Pripyat Level
The first two screenshots that are below display a junk-yard type section of the level that team member TerrorBlast has been working upon, which is made out of some standard props, as well as a spattering of custom props that we have developed. The scene is shown during both the day and night. The third and last screenshot is a render of a work in progress apartment building that





Ice Level
The Ice level, currently in development by team member Nano., will feature several icy valleys converging on an ammunitions and weapons shop, to where the player may return to between missions. Images #1 and #4 show a crashed plane side-mission where the player will be able to attain information on the primary assassination, as well as ammunition. Image #2 shows a currently work in progress shot of one entrance to the weapon shop. Image #3 shows a side route off the main valley.




Posted on 24 Oct 2009 by callofduty511
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